m_SceneHandle != kInvalidSceneHandleUnityEngine.Camera:RenderWithShader(Shader, String)VFog:OnRenderImage(RenderTexture, RenderTexture) (at Assets/V-Fog/Scripts/VFog.cs:275)keep getting this error, any thoughts?
Are you using unity 3.5 beta or 3.4?
Looks like it's a bug with 3.5. If you purchased it contact me at firstname.lastname@example.org I can give you a work around.
I wonder if you could make it usable with animated mesh (SkinnedMeshRenderer) :>